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Corso di Interazione
Uomo-Macchina Avanzata (IUM 2) (a.a. 2010/2011)
Prof. Luca Chittaro
ARGOMENTI TRATTATI
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Information Visualization(IV):
Information Visualization (IV):
definitions. Data
vs. Information. Goals of
IV. Information Visualization
vs. Scientific Visualization. Issues
involved in IV Design. Mapping:
principles, visual
attributes. Mapping examples. 2D
vs. 3D visualizations. Typical IV
design problems. A classification of
data types: Categorical, Numerical,
Topological, Symbolic, Textual Data.
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Techniques for visualizing and interacting with data:
Bivariate, Trivariate, Multivariate data:
Scatterplots, Mosaic Display, Parallel
coordinate plots, Starplot, Chernoff
Faces. Hierarchical Axis. Dimensional
Stacking. A general model for information
visualization systems. A classification of
task types: overview, zoom, filter,
details-on-demand, relate, history,
extract. Dynamic Queries, Alphasliders, The
Attribute Explorer. InfoZoom.
Demonstration of XMDV software.
Pixel-oriented visualizations: screen-filling curves, recursive
pattern, circle segments.
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The presentation problem:
Overview+Detail techniques. Focus+Context techniques.
Distortion-oriented techniques. Table Lens. Perspective Wall. Fish-eye
view. An alternative classification of
data types: 1-dimensional,
2-dimensional, 3-dimensional,
temporal, multi-dimensional, tree,
network. Trees: Treemaps, Cone Trees,
Camtrees, Star Tree, Hyperbolic
Trees. Networks: SeeNet, HierNet,
NetMap.
Demonstration of Many Eyes software. Temporal data: Lifelines,
AsbruView, Paint Strips. Documents:
TileBars, document Galaxies,
Themescape, Citeseer-Relator,
MDS-interactive.
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Case study: IV in Medicine:
Visualizing medical data: medical imaging vs. IV. Demonstration of a
DICOM interactive visualizer. A
gallery of medical IV examples:
Interactive Data Exploration of
clinical databases, Digital libraries
of anatomical images. Visual data
mining of Hemodialysis data.
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Case study: IV for the Web:
Visual interfaces to Web search engines.
Web page caricatures. Visualizing Social activities on the
Web. NattoView. Self-organizing
maps. Skitter. Cichlid. Web
Forager. Disk tree. Time tube. Dome
tree.
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Perception, Cognition and Human Factors
aspects:
Visual perception aspects. Neurophysiological basis of visual
perception: visual cortex, ventral
pathway, dorsal pathway. Colour
vision: trichromatic theory, opponent
process theory, dual-process theory.
Depth and size perception: monocular cues, binocular and oculomotor
cues.
Perception without awareness. Perceptual organization and Gestalt
laws. Uniform connectedness. Contours.
Feature, pattern, and object processing. Object recognition
theories. Face recognition. Basic
facial expressions. Motion
recognition. Optic Flow. Bottom-up and
top-down visual processing. Visual
attention. Eye movement planning.
Attention and performance. Focused and divided attention. Perceptual
load theory. Visual task
analysis. Visual salience in simple
task. Visual salience in complex
task. Controlled and automatic
processes.
Navigation in abstract or physical spaces. Improving
navigation. Navigation aids.
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Mobile HCI:.
Differences between the mobile context and the desktop PC context:
device, users, context. Size issues in
mobile devices. Interface Elements of
Menu-based Mobile Phones. Menu
Interfaces in Mobile Phones. Dual
tasking. Attentional blink.
Perceptual, motor, social and cognitive aspects of mobile
interaction. Workload and stress
mitigation issues. Cross-modal
effects. Eyes-free
interfaces. Multimodal Mobile
Interfaces.
Cross-modal attention.
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Mobile phones:.
User Interfaces (UIs) of Mobile Phones. Mobile Product Categories. UI
Styles in Mobile Phones. Example:
Two-softkey UI vs. Navi-key
UI. Usability of different UI
Styles. Evolving different UI
Styles. Case Study: unexpected
reactions to Nokia Ringo. Case Study:
the Nokia Navi-roller
failure.
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Evaluation in Mobile HCI:.
Ethnographic methods. Case study: Indian users. Social aspects of
Mobile HCI. Longitudinal User
Studies. Example: the Nokia One-Row
Keyboard. The Mobile User Experience.
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Mobile Information
Visualization:.
Interactivity in mobile visualization. The selection problem and the
presentation problem on mobile
devices.
The off-screen objects issue. New trends in mobile
visualization. Mobile
Persuasion. Visualizing data about
mobile users.
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In-Car User Interfaces and Safety Issues:. Centralized
Control Systems. Examples: COMAND, Connect, iDrive, future concepts.
The Keystroke-level model in the Automotive Domain (SAE J2365).
Distraction-related crashes. Types of driver distraction. Task performed
by drivers with mobile devices (cell phones, navigation systems,
Internet services). Measuring driver distraction and behavior.
Interaction with Virtual Reality
Systems:.
Virtual reality and its applications. Examples of medical
applications: Treatment of
Phobias. Virtual Prototyping. Types
of Virtual
Reality. Immersion. Presence. Case
studies. General architecture of a
virtual reality (VR) system.
Input peripherals: trackers, data glove, phantom. Output peripherals:
head-mounted displays, 3D Glasses,
new types of display, 3D
projection, CAVE, retinal display,
3D positional audio. Virtual reality
in learning, education and
training. Serious games.
Issues in serious games and virtual reality for education and
training.
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Virtual Humans:. Avatars. Ergonomic dummies. Autonomous
agents. Embodied interface agents. General architecture. Applications.
Virtual humans in learning and training.
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Persuasive Technologies:.
Definitions. Fogg's Behavior Model (FBM). The functional triad framework.
The 8-step design process. Persuasive technologies based on operant conditioning. Persuasion heuristics: reciprocation, commitment and consistency, social proof, liking, authority, scarcity.
RIFERIMENTI PRINCIPALI
- R. Spence. Information Visualization: Design for Interaction, 2nd edition, Prentice Hall, 2007.
- C. Lindholm, T. Keinonen. Mobile Usability, McGraw-Hill Education, 2003.
- W.R. Sherman, A.B. Craig. Understanding Virtual Reality:
Interface, Application, and Design, Morgan Kaufmann, 2002.
ARTICOLI INTRODUTTIVI AD ALCUNI TEMI TRATTATI NEL CORSO
Visualizzazione di informazioni ed interfacce multimodali su telefoni cellulari:
Chittaro L., Distinctive aspects of mobile interaction and their
implications for the design of multimodal
interfaces,
Journal on Multimodal User Interfaces, 2010,
Vol. 3, No. 3, pp. 157-165.
[See abstract and download PDF]
Realta' virtuale per il training:
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Chittaro L., Ranon R.,
Web3D Technologies in Learning, Education and
Training: Motivations, Issues, Opportunities, Computers & Education
Journal, 2007, Vol. 49, No. 1, pp. 3-18.
[See abstract
and download PDF]
Rischi da distrazione causati da dispositivi mobili:
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Chittaro L., De Marco L., Driver Distraction Caused by Mobile
Devices: Studying and Reducing Safety Risks, Proceedings of
International Workshop on Mobile Technologies and Health: Benefits and
Risks, 2004.
[See abstract and download PDF]
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